About Me
Senior Python Developer with 7 years of experience in AAA gaming, VFX, and enterprise software
Introduction
Hello! I'm Joaquin Borovich, a Senior Python Developer from Buenos Aires, Argentina with 7 years of professional experience. My journey in technology spans AAA game development, visual effects for major film and streaming productions, and enterprise software solutions.
I specialize in building robust backend systems, workflow automation tools, and full-stack applications for creative and data-intensive environments. From developing pipeline software for Mortal Kombat I to creating sync infrastructure for Netflix productions, I've consistently delivered scalable solutions that enhance productivity and streamline complex workflows.
Academic Background
Currently pursuing a Degree in Systems Engineering at UTN FRBA (2024-Present), building on my previous studies in Philosophy and Computer Science at the University of Buenos Aires (2018-2021). I also hold a Bachelor's Degree in Informatics and Digital Media from ORT Argentina.
My diverse educational background combines technical expertise with analytical thinking, enabling me to approach complex problems from multiple perspectives. This foundation has been instrumental in my success across gaming, VFX, and enterprise development.
Areas of Expertise
Pipeline Development
Specialized in building workflow automation tools for AAA game development and VFX production, including cloud-based asset managers, version control systems, and Maya/Unreal Engine integrations.
Backend Systems
Expert in Python backend development with Django, FastAPI, and PySide. Experienced in building scalable APIs, database architecture, and serverless functions for enterprise applications.
Full-Stack Development
Proficient in modern web technologies including React, Node.js, and various database systems (PostgreSQL, MongoDB, SQL). Built full-stack applications from enterprise management tools to gaming tournament platforms.
Industry Tools
Deep expertise in Maya API, Unreal Engine, Perforce, Autodesk ShotGrid, Nuke, and Deadline. Skilled at creating custom tools and integrations for creative workflows.
Professional Journey
My career has taken me through some of the most exciting sectors in technology. At Collider Craftworks, I've contributed to AAA titles like Mortal Kombat I, developing sophisticated pipeline tools used by artists worldwide. My work in VFX at VFX Boat involved creating sync infrastructure for major Netflix productions including "Carmel: ¿Quién Mató a María Marta?" and several other acclaimed series.
I'm fluent in Spanish (native) and English (advanced), and I'm always eager to tackle new challenges that push the boundaries of what's possible in software development. Whether it's optimizing workflows for creative teams or building data tools for educational institutions, I bring the same dedication to excellence in every project.
Let's Talk
Interested in collaborating or have a project in mind? Feel free to reach out.
Get in Touch